Friday, May 16, 2014

The game is afoot! 

Here is a sneak peak of my software development!

Tuesday, September 10, 2013

Promo Trailer for StarFluke, an exciting upcoming infinite space video game
Rendered in Maxon Cinema 4D (C4D)
Composted in Adobe After Effects
Music mixed in Adobe Audition
-- by GameDaddy Daniel

Saturday, April 13, 2013

C4D L-System


Software programming can be like a tree.  It begins with a concept and at times will grow into something more than expected.

Rendered in Cinema 4D. The tree is an L-System Turtle script. The grass is a Hair object. The background is a Physical Sky.
Post render processing done in After Effects.
In C4D the L-System consistently pops as growth animates between x.999 and x+1,000 so I speed up the growth before this transition to reduce the visual aberration.   By using the Physical Renderer I was able to turn on motion blur for the transition as well.  I found that the snap still was too noticeable in the final render so (instead of waiting for another render) I took the video into After Effects and used Wide Time over the transitions.  With Wide Time it is easy to keyframe the Forward Steps and Backward Steps from 0 to x at the transition frame then from x to 0 to smoothly remove the effect again.